Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Elliott Lee Newsgroups: scee.yaroze.beginners Subject: Re: Bitmaps!!! Date: Sun, 11 Oct 1998 23:55:21 -0700 Organization: SCEA News Server Lines: 29 Message-ID: <3621A7D9.D0E78BED@shell.jps.net> References: <36213BBA.2A749DB3@lynx.neu.edu> NNTP-Posting-Host: 171.70.208.197 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) The SIOCONS batch file lists the file to download and at what memory address it resides. The only exception is the compiled source code (if you're using the supplied GCC) which sets its memory addresses in the makefile. :) Check some of the examples. You're best bet is getting a hold of a small game or test program and looking at it. - e! Rabbit Teeth wrote: > > Hi There, > > I just got my Yarezo not too long ago. And i have not use it yet. > But i would like to know, when i use Siocons. I know that the software > upload the source files and data files. But when writing the programs, > how do i know where, in the playstation's memory, resides. So that i > can call them in the program to use a textures or bitmaps. Sorry, I am > a newbie. > > Rabbit Teeth -- Mata ne, ... ... - e! ::' tenchi@shell.jps.net ':: (Protocol) :: ACiD -/- ACS -/- pHluid -/- Yaroze :: (Tenchikun) ::. http://www.jps.net/tenchi .:: ''' '''