Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Darco Newsgroups: scee.yaroze.beginners Subject: Re: DUAL_SHOCK_ Date: Mon, 12 Oct 1998 07:51:11 -0400 Organization: SCEA News Server Lines: 14 Message-ID: <3621ED2F.6DA361B0@datasys.net> References: <01bdb989$2e349ce0$3304bfc3@manolo> <01bde526$cebc3240$f2e832a2@gbain.wav.scee.sony.co.uk> <01bdba26$2857acc0$b5bff7c2@manolo> Reply-To: darco@bigfoot.com NNTP-Posting-Host: 71.dialup.datasys.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; U) Emanuele Diotallevi wrote: > > i'll not use the NY library i want to know if i can use assembly language > to handle it,thanks. > I've been thinking about this. The only way to figure this out would be to reverse engineer a game that uses the feedback system. Note: I did not say reverse engineer the development tools. Just the game itself. From my understanding of the liscencing agreement, this is "fair game". Correct me if I'm wrong though. 'Darco