Path: chuka.playstation.co.uk!news From: "Nick Slaven" Newsgroups: scee.yaroze.beginners Subject: Re: DUAL_SHOCK_ Date: Tue, 13 Oct 1998 10:45:47 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 16 Message-ID: <6vvvcr$nec3@chuka.playstation.co.uk> References: <01bdb989$2e349ce0$3304bfc3@manolo> <01bde526$cebc3240$f2e832a2@gbain.wav.scee.sony.co.uk> <01bdba26$2857acc0$b5bff7c2@manolo> <3621ED2F.6DA361B0@datasys.net> NNTP-Posting-Host: mfs2-dnbqw-143.gbr.compuserve.net X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Darco wrote in message <3621ED2F.6DA361B0@datasys.net>... >I've been thinking about this. The only way to figure this out would be >to reverse engineer a game that uses the feedback system. But surely the game would be written using SONY proffessional development libraries & hence you would be reverse engineeering SONY code at the end of the day, which will have been "protected" by some legal stuff somewhere, if not in your licence agreement. Maybe I'm talking pants Nick S