Path: chuka.playstation.co.uk!news From: Jon Arkley <113131.206@Compuserve.com> Newsgroups: scee.yaroze.beginners Subject: 3d "chessboard" Date: Sun, 03 Aug 1997 22:08:27 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 25 Message-ID: <33E4F34B.697@Compuserve.com> NNTP-Posting-Host: ld44-188.lon.compuserve.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) I'm trying to create a 3d "chessboard" effect using cubes of varying height in a grid pattern. I downloaded the "3dprogs" demo programs, and substituted CUBE.TMP for the object displayed by tuto0. This worked fine, giving me a cube on the screen which I could rotate and zoom in and out using the joypad. My next step was to display more than one cube. I modified the program to create a two-element array for the object handler and to do all the 3d calls etc twise, once for each element. I changed the initial xyz coordinates for the second object to offset it on the screen from the first. All I got was a single cube at the new position. Am I on the right lines? If so, what am I doing wrong? Perhaps I need to do something more complicated? Any help would be most welcome. This is my first attempt at 3d, so forgive me if I'm doing something really stupid! I would also be grateful for any really basic examples of displaying two identical objects at different coordinates. Thanks.