Path: chuka.playstation.co.uk!news From: "Nick Slaven" Newsgroups: scee.yaroze.beginners Subject: Re: angles, angles Date: Thu, 19 Nov 1998 00:06:19 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <72vnst$olq4@chuka.playstation.co.uk> References: <72spa7$dvm12@chuka.playstation.co.uk> <72sr28$dvm13@chuka.playstation.co.uk> <3652971c.228584498@news.playstation.co.uk> <365324F5.258FE38B@cthullu.freeserve.co.uk> NNTP-Posting-Host: 195.232.123.96 X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Jake Turner wrote in message <365324F5.258FE38B@cthullu.freeserve.co.uk>... >An even better method would be to use the internal matrix functions of the Yaroze >e.g. RotMatrixX (or Y or Z), that will give cos (angle) and sin(angle) in GTE >fixed point values e.g. 4096 = 1.0, look it up in the library reference & don't forget to set up the identity matrix 1st! but how would you get acos(x) asin(x) etc from the yaroze libs in this case? cheers Nick S