Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Ed Federmeyer" Newsgroups: scee.yaroze.programming.3d_graphics,scee.yaroze.beginners,scea.yaroze.programming Subject: Re: greets to all Date: Sat, 9 Jan 1999 11:20:10 -0600 Organization: Ed Federmeyer Lines: 23 Message-ID: <7782i9$m3r4@scea> References: <36966D40.47664F57@vassar.edu> <01be3be9$6c109f40$0a3ddec2@guildfoc> NNTP-Posting-Host: charlie.cns.iit.edu X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scee.yaroze.programming.3d_graphics:1126 scee.yaroze.beginners:666 Miles Buzzing wrote in message <01be3be9$6c109f40$0a3ddec2@guildfoc>... >Charles - > >Just on the off chance..... > >If you're using malloc() to create working space dynamically add some debug >code to return the allocated address. By default malloc() allocates space >anywhere after 0x80000000 you may find you're overwriting the NY debugger >workspace located just below 0x80009000. > >- Miles Yes, definitely. I had all kinds of flaky problems with malloc() until I realized I actually needed to call InitHeap() first. By flaky, I mean, sometimes the program would crash, sometimes not. Even if I alloc'd the exact same size memory each time I ran! Good luck, EdF