Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Scott Cartier Newsgroups: scee.yaroze.beginners Subject: Re: Memory Addresses Date: Mon, 08 Feb 1999 09:48:23 -0800 Organization: SCEA News Server Lines: 46 Message-ID: <36BF2367.B9A504B8@vmlabs.com> References: <36BDFC53.2014A8AC@yahoo.com> NNTP-Posting-Host: vmlabs29.vmlabs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win98; U) X-Accept-Language: en Ed, The library functions occupy 0x80000000 through 0x808FFFFF (I think). You could find some functions you're not using and overwrite them with your own data. To find out the exact address of each function use the "nm.exe" utility: nm main I find it useful to pipe it through "sort" so that everything is sorted by address. Also redirect output to a file so you can read it more easily: nm main | sort > nm.out I have a little blurb about all this on my website. Click on "NM.EXE" in the left frame. It's under the "Tech" heading. http://www.concentric.net/~dsyaroze/insider A word of warning though. I have tried this. I attempted to reuse some of the 3D drawing functions since my game is 2D only. This didn't work for some reason and I never spent time figuring out why. Scott > Heya all, howz life? > > Well, I've got a question, hope someone can help me... > > I know that you can upload stuff to the Yaroze's memory from address > 80090000 - 80140000, or something like that. Or at least, when my > program loads, the main program starts loading at 80140000. I have > reached that limit, and I was wondering if there are any other places to > where you can upload things. If there is, can respond in a way like > 'you can upload from 804721ef - 80600000'. I have reached the limit, > and have only loaded a few TIMS and a .vb and .vh file and a .seq > > Cheers in advance, > > Ed :) > > 'There was a wise man who once said "Never quote me". Heh'