Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Scott Cartier Newsgroups: scee.yaroze.beginners Subject: Re: Memory Addresses Date: Tue, 16 Feb 1999 09:46:14 -0800 Organization: SCEA News Server Lines: 29 Message-ID: <36C9AEE6.C84FA937@vmlabs.com> References: <36BDFC53.2014A8AC@yahoo.com> <01b9dbb0$1eb98100$c13cac3e@gareth> <36C68017.555C476C@hinge.mistral.co.uk> NNTP-Posting-Host: vmlabs24.vmlabs.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.5 [en] (Win98; U) X-Accept-Language: en Of these three, only #2 will be guaranteed to work with everyone's Yaroze. Not everyone has CW or the Action Replay. Oh how I wouldn't love to get an AR, though, for the faster downloads. Scott > There's currently 3 (yaroze) way's to do this: > > 1) CodeWarrior's MWDebugIO library allows you to redirect file io > to a file server built into their console program & debugger. Only useful > for people who have CodeWarrior (GNU user's cann't use it). And it > has a tendency to lock up. > 2) I forget the name, but some guy wrote the Cyclone serial fileserver. > It's ok - no source released though, but seems to be more stable than > the Metrowerks server. > 3) The ARS fileserver library for GNU and CodeWarrior. This is the > most widely supported file server protocol (with support from the original > DOS ARS server, a WinNT server called NiceARS, and a server built > into Maurice Sibrandi's Yaroze Master IDE for GNU). And a Linux server > coming up in the next week or two. Requires a Datel Action Replay comms > link card to work though (but from that you get MUCH faster and more reliable > file loading times than the other servers). > > > Gareth! > > Craig. > (who wrote the original ARS server 'coz the CodeWarrior one kept locking up, > so he should know)