Path: chuka.playstation.co.uk!news From: "Nigel Critten" Newsgroups: scee.yaroze.beginners Subject: memory overwrite Date: Sun, 21 Feb 1999 17:26:36 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 32 Message-ID: <7apfkd$erp17@chuka.playstation.co.uk> NNTP-Posting-Host: gameware.demon.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Hi, How can I stop my program overwriting my data, at the moment my *.sio is like this ------------------------------------------------------------ local dload data\font1.tim 80091000 local load ny.pxe go ------------------------------------------------------------ all the other tutorials I've looked at do a similar thing without their data being overwritten? BTW this is using codewarriors PSComUtil as SIOCONS doesn't work on my NT system. Also with regard ordering tables and such, I've allocated a PACKET of 128000 for the workspace and an ordertable with a length of 9 (it started out at 1 and I've increased it to try and fix this problem) the problem is, if I add a sprite to the OT fine, if I add a line or box to the OT fine, if I add both a sprite & a line to the OT it crashes (just pops up a black screen - it's cleared to blue BTW) This is beginning to annoy me, I've never had so many problems programming any other system before. TIA Nigel