Path: chuka.playstation.co.uk!news From: "Nigel Critten" Newsgroups: scee.yaroze.beginners Subject: Re: memory overwrite Date: Mon, 22 Feb 1999 21:31:25 -0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <7asia3$erp32@chuka.playstation.co.uk> References: <7apfkd$erp17@chuka.playstation.co.uk> <7aq716$erp22@chuka.playstation.co.uk> NNTP-Posting-Host: gameware.demon.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 >Try loading your data at a higher address. At the moment you're loading >your data only 4Kb beyond the default program start address (80090000). An That's worked great thanks, I did try increasing the start address but not by enough. >Strange. Sounds like you're not setting up your OTs and packet areas >correctly. Post us your source code and I'll take a look. ( either here or >to my email: aherbert@ndirect.co.uk ) You were right I wasn't setting the packets until it got to my double buffer stuff that handles all the DrawOTs and ClearOTs, I've now sorted this by setting the packets after setting them right after initialising the screens and OT's thanks. Thanks for the help -------------------- Last thing, I can now see the TIM, what it is, I've got a TIM containing a custom font, when the font is displayed on screen some vertical lines are repeated, I've using Dataman to set up the data now to avoid more dload problems in the future, is this an alignment problem, I'm using SortFastSprite so there is no scaling or rotating going on. TIA Nigel