Path: chuka.playstation.co.uk!news From: Developer Support Newsgroups: scee.yaroze.beginners Subject: Re: Ok, truly stuck again. Date: Mon, 11 Aug 1997 18:25:44 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <33EF4B18.704B@interactive.sony.com> References: <33EDAAF7.7E00@antelope.demon.co.uk> NNTP-Posting-Host: 194.203.13.10 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Mark Green wrote: > > I'm actually going to post my source here because I really can't see > what's wrong (and worse yet I have to post through Netscape to do a file > include, so it'll probably do that stupid post-it-in-html-twice trick, > but I can't get a decent bit of news software and my telnet won't > transmit files.. many apologies in advance if it has done it). > Basically, this program is supposed to draw a sprite, but it doesn't > work at all. And I can't see why. I have checked against the check > program and against shadow's code and it seems to do everything in the > same order. If I take the GsSortClear() out, it works, but doesn't > clear the screen (of course ;) ) > Any help much appreciated. > > Mg > I got it to work by replacing tpage = GetTPage(1,0,640,0); with tpage = GetTPage(theimage.pmode & 3, 0, theimage.px,theimage.py); this way it doesn't matter where the texture is, or its bit depth. Stuart