Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Charles Nicholson" Newsgroups: scee.yaroze.programming.2d_graphics,scee.yaroze.beginners Subject: Re: Trying to display a sprite Date: Wed, 24 Feb 1999 11:25:03 -0500 Organization: SCEA News Server Lines: 23 Message-ID: <7b196v$8jb10@scea> References: <7av5sm$9po1@chuka.playstation.co.uk> <7av7s5$8jb8@scea> <7avh7s$9po2@chuka.playstation.co.uk> <7avte3$8jb9@scea> <7b0nbq$9po5@chuka.playstation.co.uk> NNTP-Posting-Host: chnicholson.vassar.edu X-Newsreader: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Xref: chuka.playstation.co.uk scee.yaroze.programming.2d_graphics:902 scee.yaroze.beginners:724 ummmm, I load it from a library file that's a large u_char array, but when i finally get to the correct starting byte, it's a u_long *. I suppose that MIGHT have something to do w/it... :) doh -charles >hmmm..... > >by any chance do you do >u_long *spriteadd = 0x80100000; >instead of >#define spriteadd 0x80100000 rikki' code > > >and yes C buffs the top one will give a warning about integer/pointer >conversion... maybe ;-) > > >Pete. >