Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.beginners Subject: Re: LoadImage sending me to the loony farm Date: Fri, 12 Mar 1999 09:56:11 +0000 Organization: Sony Computer Entertainment Europe Lines: 19 Message-ID: <36E8E4BB.4E96856C@scee.sony.co.uk> References: <01b9eb4c$79110640$1a92a6c3@gareth> <36E3A36D.79AE903B@scee.sony.co.uk> <01b9ee6a$ee320980$015e38d4@gareth> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.51 [en] (Win95; I) X-Accept-Language: en Gareth wrote: > > Ah ha! I reduced the size of the gpu packet area and it works. Could it be > this was overwriting the TIM info? I would've thought the area taken by the > TIM was reserved. No, the libraries consider the GPU packet area to be infinite and will blindly overwrite data (even code) as it feels necessary. This is both good and bad, depending on whether you have memory constraints or you're debugging! Cheers, James -- == James_Russell@scee.sony.co.uk +44 (171) 447-1626 == Developer Support Engineer - Sony Computer Entertainment Europe To err is human. And stupid.