Path: chuka.playstation.co.uk!news From: "Kezza aol.com"> Newsgroups: scee.yaroze.beginners Subject: Re: memory overwrite Date: Sat, 27 Mar 1999 01:08:42 +0000 Organization: StreetWise Consulting Limited. Lines: 40 Message-ID: <7dhb3v$lmc9@chuka.playstation.co.uk> References: <7apfkd$erp17@chuka.playstation.co.uk> Reply-To: "swiseltd@ aol.com" <"remove no spam"> NNTP-Posting-Host: 98CC2486.ipt.aol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.51 [en] (Win98; I) X-Accept-Language: en Why not check out my PSXComm utility, at http://www.netyaroze-europe.com/~kmillar if you can't use siocons under NT then you should be able to use PSXComm - it is a full windows 32 bit app and supports siocons type auto files. -kezza Nigel Critten wrote: > Hi, > > How can I stop my program overwriting my data, > > at the moment my *.sio is like this > > ------------------------------------------------------------ > local dload data\font1.tim 80091000 > local load ny.pxe > go > ------------------------------------------------------------ > > all the other tutorials I've looked at do a similar thing > without their data being overwritten? > > BTW this is using codewarriors PSComUtil as SIOCONS doesn't work on my NT > system. > > Also with regard ordering tables and such, I've allocated a PACKET of 128000 > for the workspace and an ordertable with a length of 9 (it started out at 1 > and I've increased it to try and fix this problem) the problem is, if I add > a sprite to the OT fine, if I add a line or box to the OT fine, if I add > both a sprite & a line to the OT it crashes (just pops up a black screen - > it's cleared to blue BTW) > > This is beginning to annoy me, I've never had so many problems programming > any other system before. > > TIA > Nigel