Path: chuka.playstation.co.uk!news From: "Derek da Silva" Newsgroups: scee.yaroze.beginners,scee.yaroze.programming.2d_graphics Subject: Re: Sprite Viewer Faulty Date: Thu, 1 Apr 1999 10:51:24 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 15 Message-ID: <7dvfiv$5qu5@chuka.playstation.co.uk> References: <7dufd6$5qu4@chuka.playstation.co.uk> NNTP-Posting-Host: pA9s04a03.client.global.net.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scee.yaroze.beginners:763 scee.yaroze.programming.2d_graphics:924 It looks like you're trying to load your sprite and your program to the same place in memory. Try changing the address of your sprite; something like 0x80090000 should work. Derek Rikki Prince wrote in message <7dufd6$5qu4@chuka.playstation.co.uk>... >I haven't got a clue what is going wrong, and I have attached all my code, >and makefile, auto etc in case anyone can look at it and see if they can >find what is wrong.