Path: chuka.playstation.co.uk!news From: "Peter Dollochan" Newsgroups: scee.yaroze.beginners,scee.yaroze.programming.2d_graphics Subject: Re: Sprite Viewer Faulty Date: Thu, 1 Apr 1999 18:41:25 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <7e0b8h$5qu7@chuka.playstation.co.uk> References: <7dufd6$5qu4@chuka.playstation.co.uk> <7dvfiv$5qu5@chuka.playstation.co.uk> <7e09fb$5qu6@chuka.playstation.co.uk> NNTP-Posting-Host: modem-56.amoxicillin.dialup.pol.co.uk X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Xref: chuka.playstation.co.uk scee.yaroze.beginners:765 scee.yaroze.programming.2d_graphics:926 Hi, Yes it does work but you have to remember to update your main.c file as well ... the part where you call GraphicsInitSprite(0x80100000,...... haven't tried it with anything other than your tim file though :) Pete. Rikki Prince wrote in message <7e09fb$5qu6@chuka.playstation.co.uk>... > >Derek da Silva wrote in message >news:7dvfiv$5qu5@chuka.playstation.co.uk... >> It looks like you're trying to load your sprite and your program to the >same >> place in memory. Try changing the address of your sprite; something like >> 0x80090000 should work. >> >> Derek >> >> > >Just tried that Derek, but it didn't do the job. Any other ideas anybody? > >Thanks >Rikki > >