Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.beginners,scee.yaroze.programming.2d_graphics Subject: Re: Sprite Viewer Faulty Date: Thu, 1 Apr 1999 18:59:56 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 46 Message-ID: <7e0c98$5qu8@chuka.playstation.co.uk> References: <7dufd6$5qu4@chuka.playstation.co.uk> <7dvfiv$5qu5@chuka.playstation.co.uk> <7e09fb$5qu6@chuka.playstation.co.uk> <7e0b8h$5qu7@chuka.playstation.co.uk> NNTP-Posting-Host: th-gt145-002.pool.dircon.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Xref: chuka.playstation.co.uk scee.yaroze.beginners:766 scee.yaroze.programming.2d_graphics:927 yeah, yippee, it works, I'm so happy!!! Thanks. After Derek's suggestion, I tried it, but forgot to update the main file like you just said, then I tried loadsa other stuff to get it working, but I've just gone back and changed it all back like you said, and it works!! Now I can do something proper with my programming!!! Yea!! Thanks Peter Rikki (not at all happy to sarcastically say the least!!) Peter Dollochan wrote in message news:7e0b8h$5qu7@chuka.playstation.co.uk... > Hi, > Yes it does work but you have to remember to update your main.c file as well > ... the part where you call GraphicsInitSprite(0x80100000,...... haven't > tried it with anything other than your tim file though :) > > Pete. > > Rikki Prince wrote in message <7e09fb$5qu6@chuka.playstation.co.uk>... > > > >Derek da Silva wrote in message > >news:7dvfiv$5qu5@chuka.playstation.co.uk... > >> It looks like you're trying to load your sprite and your program to the > >same > >> place in memory. Try changing the address of your sprite; something like > >> 0x80090000 should work. > >> > >> Derek > >> > >> > > > >Just tried that Derek, but it didn't do the job. Any other ideas anybody? > > > >Thanks > >Rikki > > > > > > >