Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.beginners Subject: Re: dither GsInitGraph Date: Tue, 06 Apr 1999 11:27:15 +0100 Organization: Sony Computer Entertainment Europe Lines: 16 Message-ID: <3709E183.A4DA698B@scee.sony.co.uk> References: <37068671.99C70060@eidos.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.51 [en] (Win95; I) X-Accept-Language: en "pete.black" wrote: > > could anyone tell me what dither dose?? > as GsInitGraph ( , , ,int dither, ) When rendering multicoloured polygons (like Gouraud triangles), the renderer will either dither the colours (making it look smoother), or not dither the colours, which can make cause nasty bands. Leave dithering on. J -- == James_Russell@scee.sony.co.uk ph: +44 (171) 447-1626 - fax: 390 4324 == Tools and Middleware Licensing Manager - Sony Computer Entertainment Europe A will is a dead giveaway.