Path: chuka.playstation.co.uk!news From: Stephen Ewart Newsgroups: scee.yaroze.beginners Subject: Re: Ok, truly stuck again. Date: Thu, 14 Aug 1997 12:15:47 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 24 Message-ID: <33F2E8E3.167E@ulst.ac.uk> References: <33EDAAF7.7E00@antelope.demon.co.uk> NNTP-Posting-Host: ijce231.infj.ulst.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01SGoldC-SGI (X11; I; IRIX 6.3 IP32) Mark Green wrote: > > I'm actually going to post my source here because I really can't see > what's wrong (and worse yet I have to post through Netscape to do a file > include, so it'll probably do that stupid post-it-in-html-twice trick, > but I can't get a decent bit of news software and my telnet won't > transmit files.. many apologies in advance if it has done it). > Basically, this program is supposed to draw a sprite, but it doesn't > work at all. And I can't see why. I have checked against the check > program and against shadow's code and it seems to do everything in the > same order. If I take the GsSortClear() out, it works, but doesn't > clear the screen (of course ;) ) This would suggest to me that the CLUT was being written over by the GsSortClear() call. This happened to me with the simple ball bounding demo which came with the Yaroze. That demo work fine in NTSC but as the CLUT was stored just below the second video buffer it was overwritten when using the larger buffers of MODE_PAL. Check the position of the CLUT with timtool. .. Steve