Path: chuka.playstation.co.uk!news From: "Scott Ward" Newsgroups: scee.yaroze.beginners Subject: Seperate drawing environments. Date: Sat, 3 Jul 1999 20:20:24 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 18 Message-ID: <7llogk$ko218@chuka.playstation.co.uk> NNTP-Posting-Host: p22-griffon-gui.tch.virgin.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Is there any way of having seperate drawing environments when in non-interlaced mode? I want to keep the main drawing buffers for the drawing to screen but it would be useful if I could draw to smaller areas of the frame buffer to convert to 1-bit masks for collision detection purposes. For example, only drawing one layer of a background image which would then be converted to a 1-bit mask and tested for collision against a spaceship mask. Essentially, this should enable collision detection with background graphics, shouldn't it? I know it's a slow method of collision detection but I'd still like to try it out so please help. :o) Scott Ward.