Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.beginners Subject: Re: Non-blocking Functions. Date: Thu, 8 Jul 1999 16:41:59 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 33 Message-ID: <7m2gvs$dq86@chuka.playstation.co.uk> References: <7m0rmu$dq84@chuka.playstation.co.uk> NNTP-Posting-Host: th-gt143-093.pool.dircon.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Hi Scott Well for some reason I thought that you could send more than one and they all get processed, but after checking the Library Reference ('Da Greeen Wun') it says: "Actual completion of the transmission needs to be identified by DrawSync() because it is a non-blocking function." There's a bit more, but I couldn't be bothered to understand it. Basically, you call Move/Store/LoadImage(), then call DrawSync before calling Move/Store/LoadImage() again, otherwise it'll all go wrong. HTH Rikki Scott Ward wrote in message news:7m0rmu$dq84@chuka.playstation.co.uk... > Just another quick question. > > I know that functions such as MoveImage(), LoadImage() and StoreImage() are > non-blocking so that once the commands have been registered, processing > recommences. However, if more than one is registered will they block each > other? Will they be executed in turn in the same order that you call the > functions? > I assume they will but I'd appreciate it if someone could verify this so I > can rule this problem out when things start to mess up. > > Cheers, > > Scott > > >