Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.programming.2d_graphics,scee.yaroze.beginners Subject: Re: Question: Font Date: Tue, 20 Jul 1999 16:49:10 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <7n25st$6tn4@chuka.playstation.co.uk> References: <3793753A.F1F3A7F6@netway.at> NNTP-Posting-Host: th-gt143-061.pool.dircon.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 Xref: chuka.playstation.co.uk scee.yaroze.programming.2d_graphics:1061 scee.yaroze.beginners:884 > Hi! Hi > I read many things about "user defined" fonts. > Most of you seem to use sprites for displaying it... It was usually me asking the same question over and over again... :) > But I have an idea (I haven't tried it yet, and maybe everyone > already use it): > With the FntLoad function you "load" the system font into VRam > (4bit texture, 256*128pix, clut y+128). If you copy a tim > right above this area - can you display your "tim defined font" > by using FntPrint?? I also suggested this in a thread a while ago, but no-one responded, and I haven't had a chance to test this. In theory, I think it should work, but someone needs to test it. Although it would be easier, you would lose all the things you can do with the sprites, such as rotation and scaling. > I am a beginner in yaroze coding (and I am not very goo in > english) so forgive me if it's a stupid question... > > greetz > ObiWan :-'