Path: chuka.playstation.co.uk!news From: "Scott Ward" Newsgroups: scee.yaroze.beginners Subject: Ordering tables, damned sons 'o' bitches! Date: Thu, 2 Sep 1999 23:50:56 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <7qmuru$4g73@chuka.playstation.co.uk> NNTP-Posting-Host: p26-curlew-gui.tch.virgin.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Does anyone know what the deal is with drawing the same ordering table more than once per frame? For example: { Clear ordering table... Sort ordering table... Draw Ordering... Clear ordering table... Sort different objects into drawing table... Draw ordering table... Swap display buffers... } I've been told by the good Mr. Russell at Sony that it can be done but I'll be buggered if I can get it to work. I've stuck DrawSync()'s in everywhere but the best I get is this: 1)First ordering table is drawn... 2)Only top ten lines or so of second ordering table are drawn (and these flicker like they're only drawn on one buffer) At first I thought that maybe the gpu just couldn't draw it fast enough but surely if I'm using DrawSync's then the frame rate would just decrease and everything would be drawn fine. Has anyone ever tried this sort of thing before? Or is this method just not possible in practice? Please help!!! Scott