Path: chuka.playstation.co.uk!news From: James Russell Newsgroups: scee.yaroze.beginners Subject: Re: Ordering tables, damned sons 'o' bitches! Date: Sat, 04 Sep 1999 22:37:40 +0100 Organization: Sony Computer Entertainment Europe Lines: 35 Message-ID: <37D19124.61CA8711@scee.sony.co.uk> References: <7qmuru$4g73@chuka.playstation.co.uk> NNTP-Posting-Host: mailgate.scee.sony.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.6 [en-gb] (Win95; I) X-Accept-Language: en-GB,en,en-* Scott Ward wrote: > > Does anyone know what the deal is with drawing the same ordering table more > than once per frame? > > For example: > > { > Clear ordering table... > Sort ordering table... > Draw Ordering... > > Clear ordering table... > Sort different objects into drawing table... > Draw ordering table... > > Swap display buffers... > } > > I've been told by the good Mr. Russell at Sony that it can be done but I'll > be buggered if I can get it to work. I've stuck DrawSync()'s in everywhere > but the best I get is this: Did I say it could be done? Hmmm... Don't recall that. The above loop will work (although it'll be stupidly slow) if you put a DrawSync in just after each DrawOT call. James -- == James_Russell@scee.sony.co.uk ph: +44 (20) 7447-1626 - fax: 7390 4324 == Tools and Middleware Licensing Manager - Sony Computer Entertainment Europe Anomalous Transient Phenomenon: (N)uts, (D)arn, (R)ats