Path: chuka.playstation.co.uk!news From: "Scott Ward" Newsgroups: scee.yaroze.beginners Subject: Re: Ordering tables, damned sons 'o' bitches! Date: Sat, 4 Sep 1999 23:20:55 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 58 Message-ID: <7qs5tn$764@chuka.playstation.co.uk> References: <7qmuru$4g73@chuka.playstation.co.uk> <37D19124.61CA8711@scee.sony.co.uk> NNTP-Posting-Host: p34-jacana-gui.tch.virgin.net X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 James Russell wrote in message news:37D19124.61CA8711@scee.sony.co.uk... > > Did I say it could be done? Hmmm... Don't recall that. > > The above loop will work (although it'll be stupidly slow) if you put a DrawSync in just after each > DrawOT call. > > James > > -- > == James_Russell@scee.sony.co.uk ph: +44 (20) 7447-1626 - fax: 7390 4324 > == Tools and Middleware Licensing Manager - Sony Computer Entertainment Europe > > Anomalous Transient Phenomenon: (N)uts, (D)arn, (R)ats James, I wrote to you with the same problem a few weeks ago, the reply was this: >Hi Scott, > >You can use multiple DrawOT's in one frame. All requests for DrawOT, MoveImage, >queue is executed whenever the current item is finished. You don't need to >DrawSync, that function only waits until the queue is completely clear. > >Your problem could be that you're transferring the wrong data. It's a little >awkward, because the CPU is drawing frame X, the GPU is drawing X-1 and the >screen is displaying X-2, so check to see your transfers are taking place from >the correct positions. > >Cheers, > >James I promise I'm not lying, unless there's an imposter at Sony. :o) Has anyone ever actually done this? I know the method might work in theory but I'm not so sure in practice. Then again, I'm pretty cack at all this so it might be my mistake. I guess I'll just keep plodding on with it. All help welcome, Scott