Path: chuka.playstation.co.uk!news From: "Rikki Prince" Newsgroups: scee.yaroze.beginners Subject: Re: Ordering tables, damned sons 'o' bitches! Date: Sun, 5 Sep 1999 00:04:53 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <7qs8hg$765@chuka.playstation.co.uk> References: <7qmuru$4g73@chuka.playstation.co.uk> NNTP-Posting-Host: th-gt145-044.pool.dircon.co.uk X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 > 1)First ordering table is drawn... > 2)Only top ten lines or so of second ordering table are drawn (and these > flicker like they're only drawn on one buffer) > At first I thought that maybe the gpu just couldn't draw it fast enough but > surely if I'm using DrawSync's then the frame rate would just decrease and > everything would be drawn fine. I'll put this forward, just in case something 'obviouse-once-you-know-it' has been overlooked: have you got a large enough PACKET area? Is this a possible cause? I only say it as you mention displaying most but not all of the image, and some of it flickering. It shouldn't be a problem as most people define a massive PACKET size. However this is a fixed amount. Does anyone set the PACKET size dependant on the number of primitives etc? Anyway, it's just an idea in case you've overlooked it ... > Please help!!! > > Scott Rikki PS please don't shout at me for being dumb! ;)