Path: chuka.playstation.co.uk!chuka.playstation.co.uk!news From: Lewis_Evans@Playstation.sony.com Newsgroups: scee.yaroze.beginners Subject: Re: Beginners 3D Questions Date: 22 Sep 1997 20:20:38 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 29 Message-ID: <606juo$53211@emeka.playstation.co.uk> Reply-To: Lewis_Evans@Playstation.sony.com NNTP-Posting-Host: 194.203.13.2 Originator: news@emeka From: Lewis_Evans@Playstation.sony.com To: news@playstation.co.uk >When you say it only works with black and white does that > mean it can only fade to black > or that all your polys have to be greyscale? Ah no. gslib will only depth cue polys to black (I think). So a faded out poly would look really strange against a red background. (if you see what I mean) LibGs will depth cue polygons/TMDs to ANY specified colour. GsFOGPARAM has members rfc, gfc, bfc: basically the rgb members of the fog colour. By setting rgb, you can make libgs depth cue to any background colour. In practice, black is mosty commonly chosen, but white generates a nice misty effect. Lewis