Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.freetalk.english Subject: Re: S*ga Dreamc*st Date: Mon, 25 May 1998 12:20:49 -0700 Organization: SCEA News Server Lines: 55 Message-ID: <3569C491.F6ADB8B7@sinclair.net> References: <3569980E.51FC@saqnet.co.uk> NNTP-Posting-Host: dreamer.sincom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Sega must not like developers or something. Proprietary 1 Gig CD format? This means that developers won't be able to burn their own CD's for testing. The company I work for did something like that once - they used special 79 minute CD's that hold 800 MB. It took their CD pressing company 2 weeks to get a standard CD burner that could handle that. They should have gone with DVD - yeah, they are a little pricey, but it would still sell in Japan, and in the year before being released in the U.S., DVD prices would drop. And I think they are being dumb in their choice of programming libraries - when going for ease of use, they chose Direct X?! Id Software looked into converting Quake to Direct-X, and after 2 weeks, gave up on it. When they tried Open-GL, they had a preliminary version running in 2 days. Plus, you know the system is going to be a shovelware system - they'll end up with loads of computer translations. A few computer translations isn't bad, but when a majority of homes have computers in them, who's going to buy 2 of the same game? Only true fanatics (like me, I'm gonna buy FFVII PC even though I already have Psx version). Nick Ferguson wrote: > > Hiya all, > > Yeah, so we're all Sony cadets but this IS freetalk, y'know :-) > > Anyway, I have to say I'm fairly impressed with the "Dreamcast" specs, > from what I understand of them, and I don't think the name is *that* > bad... The logo is quite funky, too. What do you guys/gals reckon? > If you haven't really been fussed to look it up, try going to > www.seganet.com or www.fgnonline.com for some info. The highlights seem > to be a proprietary 1 Gig CD format, a 33.6 modem as standard and 16 MB > of system RAM, along with a v. natty-looking "PDA" which slots into the > machine's pads (a cross between the Saturn analogue pad and the N64's) > but also works "on the hoof". It also has 4 pad slots a la N64. Launch > titles include VF3tb, Daytona 2 and probably Sega Rally 2 as well as > some new Sonic game and probably D2. Launch date is 20th November in > Japan, with US and European dates set for a year (WTF?!?!) after. So, > who'll be importing one, then? :-/ > I think things look promising for the Dreamcast. If it gets some decent > games (that aren't straight arcade ports) and if the modem aspect takes > off, Sony are going to really have to pull something nifty out of their > hat for the PS 2...which I'm sure they will (*slurp*). > > Nick "saving the pennies" F -- - Joshua Meeds Dreamwriter Dragon -=UDIC=- _____________________________________ We are the music-makers, And we are the dreamers of the dreams - Willy Wonka quoting Arthur O'Shaughnessy