Path: chuka.playstation.co.uk!news From: Craig Graham Newsgroups: scee.yaroze.freetalk.english Subject: Re: 10 reasons dynamic tmds are cool Date: Wed, 27 May 1998 12:28:20 +0100 Organization: Intelligent Research Lines: 29 Message-ID: <356BF8D4.18FD8B2@hinge.mistral.co.uk> References: <356b3f8e.10068715@www.playstation.co.uk> NNTP-Posting-Host: 194.131.235.3 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.03 [en] (Win95; I) Robert Swan wrote: > just off the top of my head people - get into creating tmds > dynamically - heres 10 reasons why > > 1) allows you to use primitives rsdform doesn't work with, ie textured > gradient pigment quads. They look wonderful RsdAnim supports the extra primitives - I had to add an option tomake models RsdTool compatible so RsdTool could load them. Another couple of reasons to use dynamic TMD's: 11) Reuse. I've got some code that works like this: GsDOBJ2 my_text=CreateText3D("Hello World"); That create's a 3D object with the text of "Hello World" mapped onto it. Useful eh....? 12) Easy access to MIMe. Once you're messing with the TMD's internals, you can start using MIMe easily to animate your TMD. Craig. > > > Robert Swan