Path: chuka.playstation.co.uk!chuka.playstation.co.uk!chuka.playstation.co.uk!not-for-mail From: Paul_Holman@Playstation.sony.com Newsgroups: scee.yaroze.freetalk.english Subject: Re: Analogue Controller Calibration? Date: 28 May 1998 08:58:33 +0100 Organization: Sony Computer Entertainment Europe - 119.SS5 Lines: 57 Sender: news@chuka.playstation.co.uk Message-ID: <6kj5f9$7cq1@emeka.playstation.co.uk> Reply-To: Paul_Holman@Playstation.sony.com NNTP-Posting-Host: emeka.playstation.co.uk via smtpd (for [194.203.13.2]) with SMTP; 28 May 1998 08:04:36 UT by camsg001.camb.scee.sony.co.uk (8.8.6/8.8.6) with SMTP id JAA07142 for ; Thu, 28 May 1998 09:04:02 +0100 (BST) From: Paul_Holman@Playstation.sony.com To: news@playstation.co.uk Content-Disposition: inline Hi James, The DUAL SHOCK is self calibrating and thus doesn't need such a screen... In the QA standards that professional developers adhere to (which we're in the process of perparing a cut down version for you guys as a reference), there are requirements for neGcon and the like. However, there is no requirement for the original Analog controller, and a requirement noting that it is not required for DUAL SHOCK for calibration purposes. (Although you can add one for sensitivity settings is desired). Paul From: James Chow Newsgroups: scee.yaroze.freetalk.english Subject: Analogue Controller Calibration? Content-Type: text/plain; charset=x-user-defined Content-Transfer-Encoding: 7bit I read on the web pages that if the software is to support analogue input, then there "should" be facilities to enable the user to calibrate the controller (for sensitivity, etc). So why can I NOT calibrate my dual shock (analogue) controller in Gran Turismo then? OK, so there are facilities there for neGcon. But I don't have a neGcon, so that doesn't affect me. But I thought that the stipulations stated covered all analogue input. -- jc *confused*