Path: chuka.playstation.co.uk!news From: James Rutherford Newsgroups: scee.yaroze.freetalk.english Subject: Re: controller inadequacies Date: Fri, 12 Jun 1998 17:05:32 +0100 Organization: The Hex Heroes Lines: 25 Message-ID: <358151CC.194C@writeme.com> References: <3581018A.5F2D@livemedia.co.uk> NNTP-Posting-Host: atl4-017.publab.ed.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.03 (Win95; I) Charlie wrote: > how do people tackle the problem of finding directions accurately when > the player is using a joypad. Joypad 'wobble' has never, ever been a problem to me - maybe when I'm old and a little infirm, but not yet. I think when you're actually playing a game, rather than trying to debug the controller routine, you won't notice this kind of thing at all. In some ways there's a kind of feedback loop between the screen and your reactions - if you see your character slowly gliding one way, then you'll act to correct it very quickly. If the 'wobble' thing turns out to be a major concern for you, then you can hack some sort of debounce routine which only registers 'move left' if you've pressed PAD_LEFT for five program cycles or something. I'd not recommend this, though as you _will_ lose some sense of responsiveness in your game. Analogue controllers, however, are a completely different kettle of fish. Wobble and zero-calibration are big issues here - and lightgun wobble is also something fairly major to think about. James (~mrfrosty)