Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Spellweaver Newsgroups: scea.yaroze.hardware,scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Link-up games... over the Internet! And more.... Date: Thu, 29 May 1997 01:52:35 -0500 Organization: The Implementor Lines: 26 Message-ID: <338D27B3.225C@ix.netcom.com> Reply-To: spelwevr@ix.netcom.com NNTP-Posting-Host: aus-tx2-04.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) Xref: chuka.playstation.co.uk scea.yaroze.freetalk:36 scee.yaroze.freetalk.english:116 I have completed my PSXsock utility program for Windows 95/NT4 which allows the Yaroze (tm) to be accessed via TCP/IP sockets. It allows your PC to act as a socket server or client. Using PSXsock, two Yaroze systems can be connected, allowing link-up games to be written/debugged/played via any TCP/IP network (including LANs and dial-up networking connections). In fact, even commercial PSX games should work (Internet WipeOut, anyone?). Also, PSXsock will act as a server for local connections, allowing utility programs (such as replacements for SIOCONS) to be written (in fact, I'm working on some of these right now; more on this later). This is the initial release of PSXsock, and so it is bound to have bugs, so if (when) you find some, let me know (kindly). I will try to fix them as quickly and cleanly as possible. Other upcoming additions include a Win32 DLL which provides a high- level interface, allowing you to write Win32 programs to perform such tasks as file/data upload, program execution, etc. -- anything that SIOCONS can do, and then some. More on this as things develop. I am about to go and post the PSXsock archive (PSXSOCK.ZIP) on the SCEA web site. I haven't tried uploading anything there yet, so if you can't find it, or I fouled up in uploading it somehow, let me know; also, if you want, I can email it to you instead (it is only 21K zipped).