Path: chuka.playstation.co.uk!news From: Alex Herbert Newsgroups: scee.yaroze.freetalk.english Subject: Re: Action Replay upload ? Date: Thu, 18 Jun 1998 19:34:27 +0000 Organization: PlayStation Net Yaroze (SCEE) Lines: 19 Message-ID: <35895DB2.A119C588@ndirect.co.uk> References: <357FD9F3.5F1B@livemedia.co.uk> <357FFD23.F5671FD5@scee.sony.co.uk> <01bd958e$4e2b5800$f30b0a0a@Angela1.intelligent-group.com> <3580E406.CCC0B558@scee.sony.co.uk> <01bd95e7$375456a0$f30b0a0a@Angela1.intelligent-group.com> <3581084E.1599CFA4@scee.sony.co.uk> <01bd961d$44b25dc0$f30b0a0a@Angela1.intelligent-group.com> <35889D47.4191228D@sinclair.net> Reply-To: aherbert@ndirect.co.uk NNTP-Posting-Host: dialin2-28.ndirect.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; I) Joshua Meeds wrote: > Uploading through the AR isn't perfect, anyways - I had flashed mine, > and quite often the textures in my games would be messed up - usually, > it looks as if the textures are just gone. So I eventualy flashed back > the original rom. I do plan on using the ARS libs though (the ones that > let you treat the ARS as a CD-ROM, so you can load data onto the Yaroze > real-time). The increased space will be so very useful to my RPG. > BTW. CodeWarrior lets you load data from your PC's hard disk within your Yaroze code. It solves the space problem. The down side is that it uses the serial link, so it's slow. But it's legal as far as Sony are concerned. Herbs