Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: Spellweaver Newsgroups: scea.yaroze.hardware,scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Yaroze I/O Date: Sun, 01 Jun 1997 05:36:49 -0500 Organization: The Implementor Lines: 23 Message-ID: <339150C1.68D4@ix.netcom.com> References: <338FCC5C.5E46@ix.netcom.com> <33909B68.1BD0@medifax.com> Reply-To: spelwevr@ix.netcom.com NNTP-Posting-Host: aus-tx13-07.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01 (Win95; I) To: "Mr. Fabulous" Xref: chuka.playstation.co.uk scea.yaroze.freetalk:49 scee.yaroze.freetalk.english:121 Quoth Mr. Fabulous: > Spellweaver wrote: > > For those who were asking (and anyone else for that matter), > > I have put up some source code showing how to perform I/O > > with the Yaroze using the PSXsock utility. There is also > > version 1.01 of PSXsock (puts your Yaroze on a TCP/IP network) > > and a summary of the file upload protocol. > > http://www.scea.sony.com/net/yaroze/pages/jblack.html > > Just bouncing this around, and wondered if there would be a way > to download files from the PC to the Yaroze employing this > method. Thus, allowing us to write programs that are larger > than 2 meg.. It should be possible. You would need to work out the protocol. Just write a Win32 app that connects to the Yaroze socket, and when the Yaroze requests a file, send it to the socket (it would be up to the Yaroze program to actually transfer the data into the proper memory location, but that is not difficult). I will probably put something of this sort in the utility program that I'm working on. If anyone has any protocol suggestions (i.e., how much error detection should I include, etc.), let me know.