Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.freetalk.english Subject: 3D sucks, sprites rule Date: Mon, 29 Jun 1998 14:18:31 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 28 Message-ID: <35979427.1E01015C@easynet.co.uk> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) There's a fun discussion on scea.freetalk that started out about Nintendo's new system due for release in 2000 that inevitably degenerated into an N64 vs Playstation, and then developed into Mac vs PC and 'mine is better than yours'. Well, I'm not going to beat around the bush. I was in HMV Oxford St on Saturday and stood transfixed watching a demo running of a new game called Alundra. It had beautful sprites, beautiful animation and looked so superb. And it made me realise - 3D sucks, sprites rule. Fact is, polygons will always look like polygons. I saw some screenshots of Unreal in Edge and, you know, not bad, but not a curve in sight! Just lots of straight lines - the monsters looked like they had been cut out from the back of a Cornflakes packet with shears. And these first-person PoV games make me feel sick and dizzy. Maybe it's also the lack of curves that does it - it could be a Feng Shui thing. I was playing Goldeneye on a friend's N64 recently and I had to have a few spliffs to get rid of the migraine and nausea it induced. I'm hoping the tide will turn soon, to either a more organic 3D using voxels or back to the 2D world that got us into games in the first place. But please, no more polygons! Anyone else have any views on this? Phil