Path: chuka.playstation.co.uk!news From: richard.cutting@virgin.net (Richard Cutting) Newsgroups: scee.yaroze.freetalk.english Subject: Re: 3D sucks, sprites rule Date: Mon, 29 Jun 1998 15:51:36 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 51 Message-ID: <3597b591.15575942@news.playstation.co.uk> References: <35979427.1E01015C@easynet.co.uk> NNTP-Posting-Host: p60-rosella-gui.tch.virgin.net X-Newsreader: Forte Free Agent 1.11/32.235 On Mon, 29 Jun 1998 14:18:31 +0100, Philip Gooch wrote: >There's a fun discussion on scea.freetalk that started out about >Nintendo's new system due for release in 2000 that inevitably >degenerated into an N64 vs Playstation, and then developed into Mac vs >PC and 'mine is better than yours'. > >Well, I'm not going to beat around the bush. I was in HMV Oxford St on >Saturday and stood transfixed watching a demo running of a new game >called Alundra. It had beautful sprites, beautiful animation and looked >so superb. And it made me realise - 3D sucks, sprites rule. > >Fact is, polygons will always look like polygons. I saw some screenshots >of Unreal in Edge and, you know, not bad, but not a curve in sight! Just >lots of straight lines - the monsters looked like they had been cut out >from the back of a Cornflakes packet with shears. > People should just give up trying to produce realistic environments using polygons. It's ok if you have loads of computer hardware at your disposal and are writing flight sims for the MOD or something but for a games console or PC it's just not possible. I have friends who produce computer animation for films and even they complain about the time it takes a single frame to render and they're using high end graphics workstations. Lets face it, a Playstation doesn't have a chance unless you use so much depth cueing that you can only see 2 ft in front of you ( or the game is set at night.... ). >And these first-person PoV games make me feel sick and dizzy. Maybe it's >also the lack of curves that does it - it could be a Feng Shui thing. I >was playing Goldeneye on a friend's N64 recently and I had to have a few >spliffs to get rid of the migraine and nausea it induced. > Heh heh. I usually need a few spliffs BEFORE I can get anywhere on most video games...I will admit though a lot of 3D games do make me feel sick after playing for too long, maybe along with the games charts they should have the top 10 vomit inducing games that you should avoid. >I'm hoping the tide will turn soon, to either a more organic 3D using >voxels or back to the 2D world that got us into games in the first >place. But please, no more polygons! > >Anyone else have any views on this? > >Phil >