Path: chuka.playstation.co.uk!scea!sumner From: sumner@austin.metrowerks.com (Joel Sumner) Newsgroups: scea.yaroze.hardware,scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Yaroze I/O Date: Fri, 20 Jun 1997 14:53:40 -0500 Organization: Metrowerks Lines: 18 Message-ID: References: <338FCC5C.5E46@ix.netcom.com> <33909B68.1BD0@medifax.com> NNTP-Posting-Host: sumner-mac.metrowerks.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Yet Another NewsWatcher 2.3.3 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:59 scee.yaroze.freetalk.english:129 In article <33909B68.1BD0@medifax.com>, "Mr. Fabulous" wrote: >Just bouncing this around, and wondered if there would be a way >to download files from the PC to the Yaroze employing this >method. Thus, allowing us to write programs that are larger >than 2 meg.. The CodeWarrior tools actually have this built in. There is a library "MWDebugIO.lib" which you can link in to your program which gives you open(), read(), write() , seek(), and close() capability. If you are running the program using PSComUtil (not SIOCONS), you can load levels, graphics, or whatever you like at up to 115k. -Joel -- PlayStation Development Tools Dude Metrowerks