Path: chuka.playstation.co.uk!news From: Kevin Newsgroups: scee.yaroze.freetalk.english Subject: Re: 3D sucks, sprites rule Date: Mon, 29 Jun 1998 21:43:37 +0100 Organization: Reality-Bytes Coding Group Lines: 25 Message-ID: <3597FC78.FEA69D5F@reality-bytesX.demon.co.uk> References: <35979427.1E01015C@easynet.co.uk> NNTP-Posting-Host: reality-bytes.demon.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Hi Philip. Have to agree with your comments about 3d games making you feel sick, I get this when playing Quake II, It's probably motion sickness brought on by you brain telling you your moving but you ears saying you aren't. kind of opposite to what hapens when you get car sick. I think that a games playability is not at all related to whether it is a polygon jobbie or a sprite one. Look at the likes of R.Type or the bitmap brothers' Xenon, both excellent and very adictive games. My current Yaroze project is a 2d sprite em up, with animated sprites, and it's easy to program as well, you don't have to worry about whether the hardware will keep up or anything. If you want a look at it, its at http://www.netyaroze-europe.com/~gunhead It is in developmet at the moment and has a long way to go yet. See Yah Kevin. p.s. wish I could afford to spliff up %) Remove 'X' from address to Email me.