Path: chuka.playstation.co.uk!news From: Toby Hutton Newsgroups: scee.yaroze.freetalk.english Subject: Re: 3D sucks, sprites rule Date: 30 Jun 1998 11:10:58 +1000 Organization: PlayStation Net Yaroze (SCEE) Lines: 30 Sender: thutton@TECH10 Message-ID: References: <35979427.1E01015C@easynet.co.uk> NNTP-Posting-Host: 203.103.154.235 X-Newsreader: Gnus v5.3/Emacs 19.34 Philip Gooch writes: > Well, I'm not going to beat around the bush. I was in HMV Oxford St on > Saturday and stood transfixed watching a demo running of a new game > called Alundra. It had beautful sprites, beautiful animation and looked > so superb. And it made me realise - 3D sucks, sprites rule. Eep, I saw this and thought 'Troll', but here I am replying anyway..! You're generalising, of course. 2D and 3D both have their place: 2D: Some platformers, eg. Abe's Oddyssey is one of the best titles I've played. Realtime strategy, eg. C&C, Warcraft are perfect in 2D, 3D would just slow things down and confuse the gameplay. 3D: Fighters, eg. Tekken, Tobal, Bushido Blade all kick the 2D fighters in the butt, in *my* opinion. Racers, eg. Gran Turismo. Say no more. Then there are genres that 2D or 3D can be as good as each other. RPGs and Platformers - Abe was great but so is Gex 3D; Alundra looks superb and so did FF7. Actually FF7 and MDK, two fantastic games, use both 2D and 3D *together* extensively. -- Toby (who was writing a completely 3D game, but is thinking maybe some 2D elements should be introduced...)