Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: Joshua Meeds Newsgroups: scee.yaroze.freetalk.english Subject: Re: 3D sucks, sprites rule Date: Mon, 29 Jun 1998 20:33:49 -0700 Organization: SCEA News Server Lines: 34 Message-ID: <35985C9D.9811922B@sinclair.net> References: <35979427.1E01015C@easynet.co.uk> NNTP-Posting-Host: dreamer.sincom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Wow, what a way to start an argument - but here's my take on the issue. 2D and 3D both have their place - one doesn't "suck" over the other, they are just different. It's like saying that RPG's suck, shooters rule - they are totally different. In the end, it's the gameplay that matters. Mario 64 created a whole new genre, and could not have been done in 2D. And try to imagine Castlevania, Symphony of the Night in 3D...ugh. Final Fantasy VII uses both 2D and 3D for great effect - 2D so that they could use wonderful art in towns, and 3D so that they could have a more realistic outdoor world with multiple camera angles (and do cool things with the fights). BTW, I own Unreal, and you can put it into a "curve" mode that does a real good job of hiding the polygons. But you don't want to ever play the game without a 3D accelerator. > > Realtime strategy, eg. C&C, Warcraft are perfect in 2D, 3D would > just slow things down and confuse the gameplay. You should try Myth - it is 3D, the 3D makes it more realistic, adds to the strategy required, and doesn't slow things down a bit. -- - Joshua Meeds Dreamwriter Dragon -=UDIC=- _____________________________________ We are the music-makers, And we are the dreamers of the dreams - Willy Wonka quoting Arthur O'Shaughnessy