Path: chuka.playstation.co.uk!scea!peter_alau@playstation.sony.com From: "Steve Tolin" Newsgroups: scee.yaroze.freetalk.english Subject: Re: 3D sucks, sprites rule Date: Tue, 30 Jun 1998 01:05:22 -0400 Organization: SCEA News Server Lines: 24 Message-ID: <6n9qpo$5381@scea> References: <35979427.1E01015C@easynet.co.uk> <35985C9D.9811922B@sinclair.net> NNTP-Posting-Host: sud-tcs1-port14.vianet.on.ca X-Newsreader: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Well, well, well... Although SOTN is simply a phenominal game in 2D.. I wouldn't diss Castlevania 64 in the least. That game will set a new standard.. just remember everything that is being done for Metal Gear Solid will be done better for Castlevania 64.. in beautilful 3D... Definitely a game that deserves a 3D incarnation.. Steve Tolin >2D and 3D both have their place - one doesn't "suck" over the other, >they are just different. It's like saying that RPG's suck, shooters >rule - they are totally different. In the end, it's the gameplay that >matters. Mario 64 created a whole new genre, and could not have been >done in 2D. And try to imagine Castlevania, Symphony of the Night in >3D...ugh. Final Fantasy VII uses both 2D and 3D for great effect - 2D >so that they could use wonderful art in towns, and 3D so that they could >have a more realistic outdoor world with multiple camera angles (and do >cool things with the fights). >