Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.freetalk.english Subject: Re: 3D sucks, sprites rule Date: Tue, 30 Jun 1998 10:47:22 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <3598B42A.4F72E5C1@easynet.co.uk> References: <35979427.1E01015C@easynet.co.uk> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Toby Hutton wrote: > Eep, I saw this and thought 'Troll', but here I am replying anyway..! > You're generalising, of course. 2D and 3D both have their place: > Of course. I like to make sweeping generalisations - you have to get people's backs up to get a discussion going! I don't agree about Gex 3D - in fact I don't like 3D platformers at all, because as someone said earlier, it's a real pain trying to figure out your aligment, and in the end all your doing is just running and jumping and picking things up. This is much better done in 2D I believe. I agree about Gran Turismo - racing sims are where 3D comes into its own. In terms of gameplay though, things haven't really moved on since the great arcade games of the early 80s or the classic ZX Spectrum games. All the work has gone into the graphics and 'level design' (level design being just reworking the combination of moving platforms, lava pools, and a few strategically placed switches to open hidden doors for each 'level'). Phil