Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.freetalk.english Subject: Re: New Yaroze Dev FAQ Date: Tue, 30 Jun 1998 12:59:46 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 36 Message-ID: <3598D331.C33C9DC2@easynet.co.uk> References: <6n71c1$4at1@scea> <359e0a8a.18159271@news.playstation.co.uk> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Daniel Hartmeier wrote: > Any black PlayStation disc can be read on the Net Yaroze. On a regular > gray PlayStation that has the copy protection removed by a MOD chip, any > CD-ROM XA Mode2 with a ISO9660 compatible file system and proper boot > blocks can be read, including CD-R's. > > It is possible to create a bootable CD-R that runs any Net Yaroze > program including the possibility to load data files from that disc on a > regular gray PlayStation without copy protection. The procedure isn't > terribly complicated, I've done it. The description would make an > interesting part of your FAQ. I'd even like to write it. > > But since it requires extracting the runtime library and the boot blocks > from the original boot disc and copying this data to a CD-R, it might be > a violation of the license agreement we signed. I'm not sure whether > it's already illegal to do this for personal use (to save downloading > time during development). But certainly Sony doesn't want these CD-R's > be disclosed to third parties (as would be the case if I gave a copy of > my latest demo to a friend, who is not a Net Yaroze member). Wouldn't it be possible to boot up the Yaroze from the boot CD, then take the CD out and put in your CD-R containing all the game data and graphics. Then use CdReadFile(...) etc to load in data off the CD-R. Haven't tried this - would it work? Alternatively, if you have Codewarrior, you can use the MWDebugIO.lib functions to load in graphics and whatever from the PC/Mac at run-time, as and when required. That way, Net Yaroze members could produce and distribute much larger games. This definitely works if the data is on the host machine's hard drive - haven't tried using the Codewarrior functions to read from the computer's CD drive yet. Phil