Path: chuka.playstation.co.uk!news From: "Craig Graham" Newsgroups: scee.yaroze.freetalk.english Subject: Re: New Yaroze Dev FAQ Date: 30 Jun 1998 13:47:30 GMT Organization: PlayStation Net Yaroze (SCEE) Lines: 26 Message-ID: <01bda42d$58752e00$f30b0a0a@Angela1.intelligent-group.com> References: <6n71c1$4at1@scea> <359e0a8a.18159271@news.playstation.co.uk> <3598D331.C33C9DC2@easynet.co.uk> <3599db5a.22105475@news.reichardt.ch> NNTP-Posting-Host: d2-s32-135-telehouse.mistral.co.uk X-Newsreader: Microsoft Internet News 4.70.1155 Daniel Hartmeier wrote in article <3599db5a.22105475@news.reichardt.ch>... > On Tue, 30 Jun 1998 12:59:46 +0100, Philip Gooch > wrote: > > > Wouldn't it be possible to boot up the Yaroze from the boot CD, then take the CD > > out and put in your CD-R containing all the game data and graphics. Then use > > CdReadFile(...) etc to load in data off the CD-R. Haven't tried this - would it > > work? > > An unmodified black PlayStation will only read from black discs due to > the copy protection. You could boot a gray PlayStation with MOD chip > from the original boot discs (access card required), download your > executable using siocons. While the program is running, you can change > the discs. The gray PlayStation can then read from CD-R (of suitable > format) and your executable may load any data files using CdReadFile(). Blue tack. You can swap the CD in a Yaroze after it's booted without chipping it if it doesn't notice you swapped CD's on it. Craig.