Path: chuka.playstation.co.uk!news From: daniel@reichardt.ch (Daniel Hartmeier) Newsgroups: scee.yaroze.freetalk.english Subject: Re: New Yaroze Dev FAQ Date: Tue, 30 Jun 1998 16:47:27 GMT Organization: Reichardt Informatik AG Lines: 26 Message-ID: <3599158b.2586248@news.playstation.co.uk> References: <6n71c1$4at1@scea> <359e0a8a.18159271@news.playstation.co.uk> <3598D331.C33C9DC2@easynet.co.uk> <3599db5a.22105475@news.reichardt.ch> <35990BCB.576C9429@easynet.co.uk> NNTP-Posting-Host: empty218.magnet.ch Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Newsreader: Forte Agent 1.5/32.451 On Tue, 30 Jun 1998 17:01:15 +0100, Philip Gooch wrote: > Hang on, are you saying that if I create a Yaroze executable with Codewarrior and make > use of MWopen(...), MWread(...), then anyone trying to run this without having > Codewarrior on their PC/Mac won't be able to run it? Yes, exactly. > That's completely wrong. All anyone who wanted to run the executable would need to do > would be to make sure they remain connected to the PC via the serial link while playing > the game. If CodeWarrior's PSComUtil is not running on their PC, where will your program get the data from? You are not going to spread copies of PSComUtil, are you? ;-) I don't know what happens if SIOCONS is running on the PC, but I don't think that it will handle all requests from a CodeWarrior program. Regards, -- Daniel Hartmeier PGP 6A3A7409 ICQ# 12742482 "The woods are lovely, dark and deep. But I have promises to keep, And lines to code before I sleep, And lines to code before I sleep."