Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.freetalk.english Subject: Re: New Yaroze Dev FAQ Date: Tue, 30 Jun 1998 23:54:07 +0100 Organization: philg@easynet.co.uk Lines: 24 Message-ID: <35996C8A.E080D423@easynet.co.uk> References: <6n71c1$4at1@scea> <359e0a8a.18159271@news.playstation.co.uk> <3598D331.C33C9DC2@easynet.co.uk> <3599db5a.22105475@news.reichardt.ch> <35990BCB.576C9429@easynet.co.uk> <3599158b.2586248@news.playstation.co.uk> Reply-To: philg@easynet.co.uk NNTP-Posting-Host: philg.easynet.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 (Macintosh; I; PPC) Daniel Hartmeier wrote: > > > If CodeWarrior's PSComUtil is not running on their PC, where will your > program get the data from? You are not going to spread copies of > PSComUtil, are you? ;-) > > I don't know what happens if SIOCONS is running on the PC, but I don't > think that it will handle all requests from a CodeWarrior program. Sorry Daniel, you're absolutely correct. The Codewarrior manual states that 'SIOCONS does not understand the executable file format used by Codewarrior' Bugger. So even if I don't make use of MWDebugIO, I'm still limited to distributing my executables to members with Codewarrior, or I have to recompile using the GNU compiler so others can use it. There must be a solution to this. Phil