Path: chuka.playstation.co.uk!news From: Brian Baird Newsgroups: scee.yaroze.freetalk.english Subject: Re: 3D sucks, sprites rule Date: Wed, 01 Jul 1998 09:03:24 +0100 Organization: DMA Design Ltd Lines: 15 Message-ID: <3599ED4C.45D@dma-design.com> References: <35979427.1E01015C@easynet.co.uk> <35985C9D.9811922B@sinclair.net> <6n9qpo$5381@scea> <3598B8AE.B023E782@easynet.co.uk> <3599BA7D.6AA6945D@sinclair.net> Reply-To: brian@dma-design.com NNTP-Posting-Host: 195.153.133.80 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0 (Win95; I) Joshua Meeds wrote: > > Uh, the Hobbit? Like, for SNES?! The game sucked! Zork, however, is > cool enough. But now you are getting into another realm - maybe > graphics suck, text rules! If 3D sucks, then 2D can't be any good > either. Too advanced, too much freedom. That'll be The Hobbit for the Spectrum, a text adventure ;-) One of the most revered games in the UK IMO. Ahead of its time in scope & design, let down by the technology at the time. -- Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ]