Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.freetalk.english Subject: Re: Tool Support (was Re: New Yaroze Dev FAQ) Date: Wed, 01 Jul 1998 12:40:42 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 27 Message-ID: <359A203A.58123CAB@easynet.co.uk> References: <6n71c1$4at1@scea> <359e0a8a.18159271@news.playstation.co.uk> <3598D331.C33C9DC2@easynet.co.uk> <3599db5a.22105475@news.reichardt.ch> <35990BCB.576C9429@easynet.co.uk> <3599158b.2586248@news.playstation.co.uk> <35996C8A.E080D423@easynet.co.uk> <3599d64e.1739921@news.reichardt.ch> <6ncqhp$sub11@chuka.playstation.co.uk> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Steve Dunn wrote: > With reference to previous threads regarding the 'bare minimum' tools > support for the Yaroze. > Most tools are still in a 'beta' state, with little or no updates. Perhaps > the source to these tools could be released so members can do a bit of DIY > work, as it looks at the moment like were not going to get ANY updates to > the tools available. > Anyone else share this opinion? > I'd certainly be prepared to help 'better' the current tools available. > Perhaps an SIOCONS variant that understood the MW file serving protocol. > This shouldn't be too difficult, and would certainly 'unite' the great > divide between Metrowerks and GNU users. > This is definitely what's needed. If SIOCONS supported the on-the-fly data loading available with the Metrowerks libraries this would be great. On a related note, if I produce a game that makes use of MWDebugIO.lib, and I want to enter it for Sony's monthly cover CD competition, what can I do? Would I need to use the _DEBUG_IO switch to activate the standard OS open(), read() etc functions for the CD version? Phil