Path: chuka.playstation.co.uk!scea!greg_labrec@interactive.sony.com From: "Chris Furlough" Newsgroups: scea.yaroze.hardware,scea.yaroze.freetalk,scee.yaroze.freetalk.english Subject: Re: Yaroze I/O Date: 24 Jun 1997 13:19:48 GMT Organization: SCEA Net Yaroze News Lines: 10 Message-ID: <01bc80a6$313a6bd0$be8fb5cc@furlough> References: <338FCC5C.5E46@ix.netcom.com> <33909B68.1BD0@medifax.com> NNTP-Posting-Host: potomac.medifax.com X-Newsreader: Microsoft Internet News 4.70.1155 Xref: chuka.playstation.co.uk scea.yaroze.freetalk:60 scee.yaroze.freetalk.english:133 I found this out after getting the update to CodeWarrior. Nice feature! > The CodeWarrior tools actually have this built in. There is a library > "MWDebugIO.lib" which you can link in to your program which gives you > open(), read(), write() , seek(), and close() capability. If you are > running the program using PSComUtil (not SIOCONS), you can load levels, > graphics, or whatever you like at up to 115k.