Path: chuka.playstation.co.uk!news From: Philip Gooch Newsgroups: scee.yaroze.freetalk.english Subject: Re: 3D sucks, sprites rule Date: Wed, 01 Jul 1998 12:52:27 +0100 Organization: PlayStation Net Yaroze (SCEE) Lines: 38 Message-ID: <359A22FB.D3FDCCA7@easynet.co.uk> References: <35979427.1E01015C@easynet.co.uk> <35985C9D.9811922B@sinclair.net> <6n9qpo$5381@scea> <3598B8AE.B023E782@easynet.co.uk> <3599BA7D.6AA6945D@sinclair.net> NNTP-Posting-Host: 193.131.140.246 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.05 [en] (Win95; I) Joshua Meeds wrote: > Philip Gooch wrote: > > > > Steve Tolin wrote: > > > > > Well, well, well... Although SOTN is simply a phenominal game in 2D.. I > > > wouldn't diss Castlevania 64 in the least. That game will set a new > > > standard.. just remember everything that is being done for Metal Gear > > > Solid will be done better for Castlevania 64.. in beautilful 3D... > > > > > > Definitely a game that deserves a 3D incarnation.. > > I'm waiting to play it before I pass judgement on that. But here you > are contradicting what you say below - this is adding 3d to a 2d game > just because it can be done. No contradiction - the first bit was Steve, the bit below (not repeated here) was my reply > Uh, the Hobbit? Like, for SNES?! The game sucked! Zork, however, is > cool enough. But now you are getting into another realm - maybe > graphics suck, text rules! If 3D sucks, then 2D can't be any good > either. Too advanced, too much freedom. Can't comment on the SNES version. The ZX Spectrum version was fantastic. In the UK, it was the adventure game against which all others were judged, for some time. Minimal graphics, but perfect because, combined with the text, they evoked an atmosphere. Graphics only suck if they're only there to hide lack of gameplay. Games like Rascal and Gex3D come to my mind here - running, jumping and picking up power ups is boring whether its done in 3D or 2D. Phil